Git clone method, can update - Install Git and run git clone.ZIP download method, no updates - Select "Code" and "Download ZIP", then rename Sonic-LockandLoad-edge.zip to Sonic-LockandLoad-edge.pk3.Sonic: Lock & Load v1.4 "Horizons" is on its way! Can't wait for it, and sick of the Final Final Demo? If you don't mind unfinished stuff, you can go ahead to the GitHub repository and download the most recent bleeding edge version, then run with GZDoom and have fun! You can buy DOOM II on Steam or use Freedoom: Phase 2. However, it aims to provide an extremely fun and thrilling experience reminiscent of old-school shooters, as well as their modern-day revivals. Sonic: Lock & Load is not fully completed yet, and development is progressing slowly. It also features elements from other GZDoom mods and retro FPS games. It draws inspiration from Sonic games, as well as titles like Sonic Robo Blast 2, ULTRAKILL and DOOM Eternal. Sonic: Lock & Load is a hyper-fast, action packed first-person shooter based on the Sonic the Hedgehog series of games and built on GZDoom. PieceWeapon = weap)įor(let inv = CPlayer. Int CheckWeaponPiece( class weap, int piecenum)įor(let inv = CPlayer. checks if player has the given weapon piece checks if player has the given display nameīool CheckDisplayName(String displayname) Return (aspect >= min & aspect weap, bool checksister = true) checks if aspect ratio is in a given rangeīool CheckAspectRatio( double min, double max)ĭouble aspect = screen. The idea is to let the caller decide what to do with it instead of destroying accuracy here. Note that this retrieves the value in tics, not seconds like the equivalent SBARINFO function. Hexen counts basic armor also so we should too. FindInventory( "HexenArmor ")) Īdd = harmor. MaxAmount : GetDefaultByType(item).MaxAmount If there are fewer than numVisible items shown, see if we can shift theįor (i = 0, item = pmo. Inventory ValidateInvFirst ( int numVisible) const include the selected item in the inventory bar. Returns an inventory item that, when drawn as the first item, is sure to Native static TextureID, bool GetInventoryIcon(Inventory item, int flags) They get called repeatedly and can drag down performance easily if they get too slow. These functions are kept native solely for performance reasons. Native TextureID GetMugshot( int accuracy, int stateflags = MugShot. Native virtual clearscope void SetMugShotState (String state_name, bool wait_till_done = false, bool reset = false) Ĭlearscope virtual void FlashItem ( class itemtype) Native virtual clearscope void ReceivedWeapon (Weapon weapn) Native virtual void ScreenSizeChanged () Native virtual void Draw ( int state, double TicFrac) Native HUDMessageBase DetachMessageID( uint msgid) Native HUDMessageBase DetachMessage(HUDMessageBase msg) Native void AttachMessage(HUDMessageBase msg, uint msgid = 0, int layer = HUDMSGLayer_Default) HUDMSGLayer_Default = HUDMSGLayer_OverHUD,Ĭonst XHAIRPICKUPSIZE = ( 2 +XHAIRSHRINKSIZE) HUD_AltHud // Used for passing through popups to the alt hud GitHub - jaybee-117/ImageProcessing: Collection of all of the codes from. ST_GODFACE = ST_NUMPAINFACES *ST_FACESTRIDE, acquired over the GZ PT is a standalone non-profit GZDOOM based remake of. ST_RAMPAGEOFFSET = ST_EVILGRINOFFSET + 1, ST_OUCHOFFSET = ST_TURNOFFSET + ST_NUMTURNFACES, ST_NUMFACES = ST_FACESTRIDE *ST_NUMPAINFACES +ST_NUMEXTRAFACES, ST_FACESTRIDE = ST_NUMSTRAIGHTFACES +ST_NUMTURNFACES +ST_NUMSPECIALFACES, Virtual native void Draw( int bottom, int visibility) Ĭlass BaseStatusBar : StatusBarCore native Vector2 boxsize = ( 32, 32), String selgfx = "SELECTBO ", Vector2 innersize = ( 0, 0), Static InventoryBarState CreateNoBox(HUDFont indexfont = null, int cr = Font. Init(me, indexfont, cr, itemalpha, innersize, leftgfx, rightgfx, arrowoffs, flags) String leftgfx = "INVGEML1 ", String rightgfx = "INVGEMR1 ", Vector2 arrowoffs = ( 0, 0), int flags = 0) String boxgfx = "ARTIBOX ", String selgfx = "SELECTBO ", Vector2 innersize = ( 0, 0), Static InventoryBarState Create(HUDFont indexfont = null, int cr = Font. The default settings here are what SBARINFO is using. Y / 2 // default is centered to the side of the box. boxsize - ( 4, 4) // Default is based on Heretic's and Hexens icons. Private static void Init(InventoryBarState me, HUDFont indexfont, int cr, double itemalpha, Vector2 innersize, String leftgfx, String rightgfx, Vector2 arrowoffs, int flags)
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